By Accesswire
October 29, 2021
The Glimpse Group, Inc. (Nasdaq: VRAR) (FSE: 9DR) today announced that it entered into a securities purchase agreement with certain institutional investors to purchase $15.0 million worth of its common stock and warrants in a private placement.
By Accesswire
August 23, 2021
Pagoni VR today announced the extension of its Virtual Reality software and service agreement with Temple University’s Fox School of Business for the third year. Powered by Pagoni VR’s Chimera software platform, Fox is able to develop coursework that brings students together in a common virtual classroom utilizing immersive real-time video to significantly increase the feeling of presence with fellow classmates and their professor.
By The Glimpse Group
August 11, 2021
Post from The Glimpse Group: “The Glimpse Group (Nasdaq: VRAR) went public on July 1st, and today our CEO, Lyron Bentovim, participated in the iconic bell-ringing ceremony at the Nasdaq Marketsite. This ceremony represents an enormous opportunity to showcase achievements and milestones before a global audience.” Pagoni VR is proud to be a Glimpse Group subsidiary. Click “read more” to watch the ceremony.
By Accesswire
August 2, 2021
Pagoni VR, a Glimpse Group Subsidiary Company, issued a new U.S. Patent for the sharing, processing, and streaming of user-generated content across numerous capture and viewing devices.
By Amanda Yeo
July 28, 2021
Post from Jimmy Giliberti: “This is a perfect example of one of our Chimera product’s use cases. Whether the footage is flat, VR 180 or 360, we can seat all the jurors in a common virtual room and simultaneously show them the same footage. In fact, a curator could be in the experience with them pointing out elements they should be aware of.”
By Globe Newswire
June 30, 2021
The Glimpse Group, a diversified Virtual Reality and Augmented Reality platform company providing enterprise-focused VR and AR software and services solutions, has received approval to list its common stock on the NASDAQ Capital Market under the symbol “VRAR,” with trading expected to begin on July 1, 2021.
Why Worshippers Are Turning to Virtual Reality
By Sascha Brodsky
March 17, 2021
Some VR companies tout their software as useful for religious gatherings. Jimmy Giliberti, general manager of Pagoni VR, said in an email interview that his company’s Chimera software “blends a computer graphic house of worship with real video that has been captured at the source…”
By Steven Blackburn
May 26, 2020
During the start of the pandemic, a college student wearing a virtual reality headset at home sat safely in a virtual classroom filled with her classmates who took the form of digital avatars. Meanwhile, a live stream lecture with the professor played in front of everyone. At one point, the professor asked a question, and the student looked down at the virtual monitor on the digital monitor in front of her, which held PDFs she had uploaded to the program for notes.
By Lyron Bentovim
April 10, 2020
Working from home has become the new normal. While we all make adjustments, now is the time for organizations to look to virtual reality as a viable medium for productivity and inter-team communications.
By Andrew Wheeler
April 7, 2020
Many global conferences are cancelled for the forseeable future. Everyone is working from home. Mandatory stay-at-home orders are in place. There are no physical meetings right now. Are extended reality (XR) technologies like VR suddenly more appealing or interesting to people in this extending period of self-quarantine? Are they necessary?
By Michelle Caffrey
March 19, 2020
Students at Temple University’s Fox School of Business are testing out a new form of virtual learning that could provide a glimpse into the future as the COVID-19 pademic spurs colleges and universities across the country to shift to online classes and rethink how to teach remotely.
By Lyron Bentovim
March 9, 2020
Generation Z (people born from mid-1990s to 2010s) and Generation Alpha (those born between 2010s and mid 2020s) grew up surrounded by technology. For these young people, devices like smartphones and tablets are like an additional exoskeletal attachment.
By Sara Toth Stub
December 12, 2019
Some startups are already developing live VR without drones. Students who attend New York’s Fordham University, which has two campuses, can use a service called Chimera, developed by New York-based startup Pagoni VR, to sit in on live classes on the other campus.
By The Washington Post
November 12, 2019
At Fordham University, business professors are challenging this notion with a high-tech teaching tool that is making its way into more and more classrooms: virtual reality. Instead of listening to lectures or pouring over textbooks, students enrolled in Fordham’s “Exploring Entrepreneurship” class are…
By The Glimpse Group
November 1, 2019
Virtual Reality will fundamentally change the way humans live, work, learn, and interact with one another. Pagoni VR, a Glimpse Group subsidiary company specializing in immersive broadcast, sees a new realm of communication aided by VR. Project Chimera builds dynamic environments where local and remote users can actively participate as if they were in the same location.
August 20, 2019
Pagoni VR is excited to sponsor the 2019 VOB Film Festival where this year they will be showing two incredible virtual reality films and the headsets will be available at many of the sessions.
The festival is from August 22nd to September 1st in Brewster, New York.
By Kelly Walsh
June 4, 2019
Imagine teaching in a face-to-face classroom that includes a few monitors that display students connected remotely, displayed as virtual avatars that you could interact with as if they were pretty much there with you?
By Henry Kronk
May 21, 2019
With education in all forms today, classes tend to be either wholly online or wholly face-to-face. While some hybrid degrees are gaining in popularity in fields such as nursing and law, these mostly demarcate courses…
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